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Mtg sek kuar death keeper
Mtg sek kuar death keeper













mtg sek kuar death keeper

(In) Ill-Gotten Gains - was very cool when it was played lots of power but politically charged.

mtg sek kuar death keeper

(Out) Stifle - multiplayer is not conducive to the tempo plays Stifle is best with.(Out) Misdirection - not enough single target things to make it worth playing.(In) Rout - a good sweeper is what I want to see as a rare.(Out) Reya Dawnbringer - too expensive and too slow, would be best as a reanimation target.I want the rares to be things that break stalemates to avoid massive board stalls and can push things to a conclusion. It seems like a lot of them were selected for making reprints more available rather than them being particularly relevant. I’m pretty sure a lot of the reprint rares I’m just going to swap out. Reflecting Pool doesn’t fix mana the way I would like for a rare.

mtg sek kuar death keeper

  • Exploration sat in the sideboard because you have to be deep in blue for it to be relevant due to not having the card flow.
  • Magus of the Mirror is too slow to be interesting.
  • Stifle and Misdirection were both disappointing because of the number cards with a reduced.
  • Reya Dawnbringer came down far too late to be relevant which is not what I want to see out of rares.
  • The Will of the Council cards were always fun to resolve even if they went against what you wanted.
  • Academy Researchers was amazing in the Dimir deck.
  • Stronghold Discipline was surprisingly effective against my Azorius flyers/tokens deck.
  • Favored Winds is a huge beating with the right support.
  • No mythics actually felt right so I’m actually just going to leave them out for now.
  • There were enough cards in the Dimir colors to build two similar decks without one being ridiculously overpowered.
  • 2 of each uncommon gives enough that each archetype should have one floating around in the pool and possibly two.
  • 3 of each common appears to be the right number for redundancy without enabling the decks that I don’t want to see with 5+ of the same card.
  • The orcs of present-day Dominaria believe that Sek'Kuar still lives in the Karplusan Mountains, gathering his undead army for dark purposes. The shaman was feared by all Terisians for his unpredictability and savagery. So cruel was Sek'Kuar that he casually sacrificed his own servants, but his power and charisma was such that they rose from the dead to continue serving him.ĭuring the war between New Argive and the Cult of Rimewind, Sek'Kuar's orcs performed raids on both sides. With his newfound ally and power over life and death, Sek'Kuar became infamous throughout Terisiare and attracted a large number of followers. In exchange for his life and a portion of the creature's eldritch power, however, Sek'Kuar led it to Dominaria, where he promised the monster a fresh supply of corpses from the plague-ridden city of Krov. In his youth, during a shamanic trance, Sek'Kuar made mental contact with a Void Maw, a cosmic horror that nearly destroyed him. Sek'Kuar was an orc shaman native to the Karplusan Mountains in Terisiare during the last days of the Dominarian Ice Age. Karplusan Mountains, Terisiare, DominariaĬoldsnap " Beyond the Grave" theme deck insert















    Mtg sek kuar death keeper